

Yet freely dancing with death, his mind, so tired of life, is still vulnerable to horror and fear. The peak of his power can be reached at the very edge, on Death's Door, where he gains access to two skills: a powerful heal, and a devastating attack. The lower his health is, the greater the reward- but so is the risk. Losing health empowers him, giving his skills new effects to weaken enemies or heal allies. The Veiled possesses powerful healing and offensive abilities, but they all depend on how much he is willing to risk, because his power can only be used at the cost of his own life. He came to the very end of the world to find his long-awaited death, which time or simple methods cannot give him. Perhaps it can bring his end, but it also keeps others from their end. Over time he learned to control the same power which cursed him. His body might be fragile, but it is an indestructible vessel for his own soul. The Veiled is kept alive forever by powerful necromancy, but against his own will. He keeps his secret as protection against the superstitious common men. He also provides a skeleton key when embarking on a mission."Tired of its senseless and endless life, it came here to seek its own demise."Ī figure hidden behind veils. He can heal and transfer all bleeds from all enemies to a single target. He is primarly a tank that is capable of doing really decent damage once his enemies start to bleed. On the balance side of things I've done a lot of number crunching and a decent amount of testing and this is not the strongest class against the undead but good enough for everything else. I've also made 5 Revenant specific trinkets that are no longer separate and are now included in this class mod. I've tried my very best to replicate the art of DD and the end result is decent. My original goal was to make a class that feels like an official class expansion by respecting the rules of the game such as resistances, damage, upgrades and art. I spent a lot of time polishing the sprites so there are no graphical issues/glitches, in my opinion the class fits into the world and looks like its a part of it now. This was my very first mod on the steam workshop and it's heavily inspired by Dragon Age, Warcraft and Darkness the video game. Class IntroductionRevenant is a class that i worked on for about 4 weeks about 6-8 hours a day.
